The People Behind the Puppets: Jake T. Forbes

After the success of the first volume of Fraggle Rock, we naturally began asking ourselves what we could do to make the second volume even better. One of the ideas we embraced was bringing on some talented writers and artists who had worked on other successful Jim Henson Company comics. Naturally, Jake T. Forbes was at the top of that select list.

Jake is the writer of Return to Labyrinth, the New York Times bestselling manga series that also serves as the official sequel to the seminal 1986 fantasy film. He’s also a respected expert on manga in the United States and an experienced video game designer. And yet, Jake still manages to keep a low profile, spending his time writing and cooking from his home in the Bay Area.

With a variety of projects in the works, we’ll see how long that low profile lasts…

Jake, when I first met you, you were one of the most respected editors over at Tokyopop, and I was a freelance copy editor just learning about manga. However, what astounded me was that you were a few years younger than me at the time. How did you manage to become one of the most widely respected manga editors and authorities at such a young age?

It largely boils down to being at the right place at the right time. When I applied at Tokyopop, fresh out of college, the company wasn’t well known as a book publisher. I didn’t even realize I was applying for a manga editing position until I was at the interview — I assumed it was a junior editor position at the magazine or website that I was applying for. When I got the job, I was excited to have a grown-up job in a real office — it was great. Tokyopop employed close to 100 people at that time, of whom only six people worked on manga. Everyone else was devoted to the magazine, the anime line, soundtracks, toy importing and, most of all, the website. The company wasn’t Tokyopop; it was Tokyopop.COM.

Prior to being hired, my knowledge of manga and otaku culture was pretty low. In high school and before, I had friends who were more engaged in that nascent scene and so I was familiar with Ranma, Evangelion, Akira and Lone Wolf and Cub, but I didn’t bring a lot of expertise to the table. What I did have, however, was enthusiasm and a deep respect for fan culture and I dug into the secret language of otakudom with relish. At first I was just trying to figure out what was popular with those ahead of the curve, but in time I started to understand why things were popular and form my own educated opinions as I fell in love with the stories and creators I was exposed to. I made a lot of mistakes that first year, but I learned a lot and made many friends and contacts in the fan community.

Less than a year after I started, the company underwent a major shift in focus. Most of the staff moved on as the company dropped the magazine and web content and focused on localization. Suddenly, with just one year of experience, I was the localized manga authority in the office and found myself promoted to Senior Editor. Yikes! Any “authority” I earned came from keeping my eyes and ears open and trying to do right by readers.

Through all the work you did at Tokyopop, on such series as Fruits Basket, Chobits, Priest, Samurai Deeper Kyo and Rave Master, just to name a few, was a goal of yours to eventually move into writing full-time? Why did you leave editing?

I was truly blessed to work on so many amazing and high-profile titles, and I really did enjoy the work, but increasingly, I found my desire to create stories wasn’t being satisfied by localization, where fidelity is the ultimate aim. I was also frustrated by my inability to make the books I was working on better. Part of this was due to cost-cutting measures that caused retouch, lettering and image reproduction quality to shift radically volume to volume, partly it was my butting heads with the zero-tolerance policy on retouching sound-fx, and, perhaps most of all, I was looking for change. The opportunity to write an original series definitely helped me commit to leaving, but I wasn’t completely sure if writing was what I wanted to do full time.

Some people would say you got out at just the right time. I’m not going to ask you to comment on Tokyopop’s current problems, but did you foresee the decline in manga’s popularity? Was that something you’d say was inevitable? And do you still read manga today?

I won’t claim to have predicted manga’s decline at the time. After all, shortly after I left, I went on to lead production at manga upstart GoComi. Part of that was me falling back into a comfort zone, and part of it was my pride compelling me to try and fix the issues I had with quality at Tokyopop. It wasn’t until about a year later that warning signs started going off for me; but by that time, there was already a fair amount of doomsaying. As for reading manga, I do pick up titles from the library, but mostly these days I just read the Viz Signature titles like Children of the Sea, DMC and Urasawa’s stuff, but I’ll pick up the occasional shonen or shojo title to see what’s popular.

You certainly chose an ambitious gig for your first comic book writing project: scripting the official comic book sequel to Jim Henson’s Labyrinth, a film with no shortage of opinionated fans. Was it intimidating?

At the time I suggested Tokyopop pursue that license, I knew that Labyrinth had fans, but I had no idea how opinionated the fans were. I considered myself about as hardcore as Labyrinth fans could get, but it was a personal obsession that I shared with friends and family only. I wasn’t aware of the size of the community who shared that passion. Any intimidation I felt — and there was a lot! — came from working for the Jim Henson Company, as Henson was and is one of the people I most admire. It wasn’t until Comic-Con, where the series was first previewed to a standing-room-only crowd of 200+ fans, that I knew just how big this was.

The cover to the first volume of Return to Labyrinth, beautifully painted by Kouyu Shurei.

How does one go about creating a sequel to such a beloved work of fantasy? Did you have a clear idea of what you wanted to do, or did the idea change and evolve as you went along?

The story definitely evolved as I went along. The initial outline was much heavier on action and adventure, but the more time I spent with it, the more the series shifted towards melodrama. If the volumes had been scheduled back-to-back, I probably would have stuck to a more action/comedy format, but with six months of downtime between volumes, I ended up getting very introspective and wanted to know more about the characters. I was also finding my voice as a writer.

Did you think about how long the project was when you started? I mean, you were working on it for nearly five years!

The series was originally contracted to be a trilogy. After volume 2, Tokyopop had a major wave of troubles that led to layoffs and the series’ fate was in limbo. I don’t think the executives at Tokyopop realized until after the fact that Return to Labyrinth had become one of the publisher’s best-selling titles! When we finally renewed the contract for volume 3, I convinced them to do another volume so that I could expand the story.

A spread from Return to Labyrinth Volume 1. Yes, that is Travelling Matt making a cameo appearance in the lower left, which technically makes Jake the very first Fraggle Rock comic book writer since the 1980s!

Are you pleased with how it turned out? Is there anything you would do differently?

I’m very pleased with the series as a whole. I hope that the original characters, like Skub, Moppet and Mizumi, will be remembered for years to come. Certainly, there are some things I would do differently in retrospect, and there were a few scenes that got trimmed that I wish could have stayed in for the final volume, but overall, I’m proud of the work that Chris [Lie, the illustrator] and I did. It’s a book created with enthusiasm and love, and I think that sincerity comes through. In my future work, I hope that passion continues, albeit with a little more discipline that comes from experience.

While I know that Return to Labyrinth has plenty of fans — some of them pretty obsessive, actually — not all of the fans of the movie have embraced it. Why do you think that is? Does it bother you?

When you’re working with beloved source material, opinions and emotions invariably and understandably run high with readers. I definitely don’t take it personally if there are Labyrinth fans who don’t embrace Return to Labyrinth.

A page from Return to Labyrinth Volume 4 featuring Moppet, one of the original characters created by Jake for the sequel comic.

At four pages, your Fraggle Rock story was one of the shortest in the book, and yet I felt it was paced perfectly. It didn’t feel like you were trying to cram in too much, which is a common problem with the shorter stories. Was it at all difficult to write something so short and concise after working on such a longer series?

It was tough! I had to trim and trim and trim to make it work. Having a song as the foundation helped, as it helped me focus on what was most important. While writing Return to Labyrinth, I had a tendency towards indulgent dialog. The Labyrinth books are very talky. In the script I’m writing now, I’m really trying to keep dialog short and sweet and less expositional.

Your short is one of the very few Fraggle Rock stories to attempt to incorporate music, which was such an important element of the TV show. For all its strengths, the comic book medium is not a very good one for music. How do you add an audial art form into a medium that’s entirely silent?

I agree, it’s tough to sell lyrics in the comics format. Nine times out of ten, when I read song lyrics in print, it doesn’t feel particularly musical. As a writer, when you put lyrics to the page, you’re counting on the reader being able to turn the text into a song, but for most readers, I have a feeling it’s looked upon as (bad) poetry and glossed over. In the case of Return to Labyrinth, I think the song worked because Bowie’s ballads are so ingrained in the readers’ minds that it’s not hard to imagine the words coming from Bowie cum Jareth. In the case of Fraggle Rock, it was a little easier as the song is more whimsical verse. Verse is a lot easier to sell in print, provided it’s in the right context.

Why did you focus your story on Boober? Can you relate to him?

I mentioned this in another interview, but I admire Boober more than I relate to him. The Fraggle I relate to most is Wembley. Wembley stories sort of stress me out, whereas Boober stories always make me smile.

A page from “Boober and the Ghastly Stain,” Jake’s Fraggle Rock short.

You’ve now written two projects for The Jim Henson Company. Do you see yourself working with the Henson Company again, or are you ready to move on to something else?

As I said up above, Henson is a true hero. My earliest TV memories are of watching Fraggle Rock on HBO. The Great Muppet Caper and The Muppets Take Manhattan were favorite childhood films (for whatever reason, I didn’t get into the original Muppet Movie until adulthood). I loved both Storyteller series, the fantasy films, and any Creature Shop work in other movies. Being able to work with the Henson Company is a dream come true. Would I work with the Henson Company again? In a heartbeat, if there is an appropriate story that I felt needed to be told and the Henson Company wanted to share in its creation.

As you’ve been writing these projects, you’ve also had a successful career in video game development. Do you feel video games and comic books have much in common?

Console games and super-hero comics have much in common in that these aging, mostly male, communities of fans and creators are having to come to terms with their no longer being synonymous with their respective mediums. There’s a lot of overlap in terms of art styles, as many artists work in both industries or are inspired by the other. Both industries are going through major periods of adjustment, but I think games have a definite leg up there as activities monetize much better than content.

How difficult was making the transition from a full-time comic book professional to a full-time video game one?

Having published graphic novels to show at an interview was a big help. My first games job started shortly after Return to Labyrinth debuted, and if I didn’t have that book to supplement my resume, I don’t know that I could have scored a game writing job. To be honest, my games career had a rocky start after my first employer imploded and several contract jobs didn’t amount to much. In the console games space, what titles you’ve shipped and who you know makes all the difference in landing a good job. At this point though, the games industry is much more diverse, and there are more opportunities for people from diverse backgrounds. I’m finally on stable ground now, working with a new company that is getting ready to publish some great social games.

While the comic book influence can definitely be seen in today’s entertainment, it’s a very small industry and market compared to the number of game developers and players out there. Do you feel video games and other forms of interactive entertainment might ultimately be responsible for comic book readership’s erosion?

Comics are such an inefficient medium, taking hundreds of hours of an artist’s time for an experience that is consumed in a matter of minutes. As a means of expression, I have no doubt that comics will continue to thrive. As a serious business, I’m not bullish on the comics industry’s potential for growth, outside of perhaps kids’ comics. I’m not worried about comics — the creators and publishers who have comics in their blood, who create works that matter and resonate with readers, will keep on putting out amazing work. As for the explosion of fandom that continues to grow as children of the 80s and beyond grow up and exert their influence — that fandom we see at the madhouse that is Comic-Con — I don’t think it’s the comics industry that will ultimately benefit from that passion. Games, on the other hand, have huge growth potential as they evolve from $60 console experiences into a multitude of forms. I’m a book fetishist, so I still hope to publish a few more bound books before I give up on the medium, but as a storyteller, I expect I’ll reach a much bigger audience through games.

So what’s next for you?

I wish I had more details to share. Right now I’m working for a company called Making Fun, a new games division of Fox, working on a few games to debut this summer or fall. On the comics front, I’ve got an original graphic novel project with an amazing artist you’ll recognize that I’m looking for a publishing partner for. Check in with me in a month and hopefully I’ll have an update about that one!

And finally, I’ve heard rumors that you’re also a whiz at LEGO construction? Do I smell a potential third career path?

That was a path that I’ve long since diverged from. In college, a friend and I built LEGO displays for toy store windows. I probably have 200,000 bricks in storage right now, and every once in a while I start dreaming about undergoing a major building project again. It’s intimidating, though. Ten years ago, when I was last active, the “Adult Fan of LEGO” community was pretty scattered and the standards weren’t all that high. Since then, multiple LEGO communities have exploded online, and adult creators have shared techniques and refined building practices from the chunky styling I once knew to SNOT (studs-not-on-top) sleek designs. Instead of the eight main colors I knew, there are a good two dozen shades. It’s not that the bricks have gotten more specialized and dumbed down, as happened in the late 90s, but rather the standards are so much higher. It’s scary!

Actually, it’s a lot like the Magic the Gathering scene. Today’s cards are great, benefiting from 15 years of refinement, but for an “old-timer” like me, it’s a little intimidating to go back. I actually dipped my toes back into both LEGO and M:TG waters this past month, having bought the amazing Diagon Alley set to decorate my new desk and participated in a booster draft. If only I had more hours in the week to be a nerd! I’m having a hard enough time getting through my stack of games. And right now, everything takes a back seat to Dragon Age 2.

Well, LEGOs have proven to be a surprisingly fun subject for video games. Do you think there may be LEGO comics in the future?

I don’t see it. The main appeal of LEGO comes from their wonderfully tangible nature. The Traveler’s Tales games like LEGO Star Wars and LEGO Harry Potter do a great job of invoking the look, feel and sound of the bricks. The limitations imposed on their narrative by way of the bricks makes for great comedy in motion. I don’t think it would translate well to comics. Actually, that’s not quite true. The Brick Testament is amazing. For the most part, I think LEGO works best as vignettes and not as a medium for storytelling.

For more information on Jake and his projects, be sure to visit his website, www.gobblin.net.

And check back again soon for more Fraggle Rock creator interviews, including one with another Jim Henson manga creator!

The People Behind the Puppets: Heather Nuhfer

Considering she was one of the people responsible for launching the new Fraggle Rock comic, it seemed only natural that we should talk to Heather Nuhfer as part of our look behind the scenes of the comic. Heather Nuhfer (who was credited as Heather White in our book, but has since changed her last name) wrote our very first lead story. What that really means is that her 20-page story, “A Throne of my Own,” was the first new Fraggle Rock adventure to be released after a two decade hiatus.

Facing that sort of pressure would be a daunting task even for a seasoned comic book writer, which is why it’s all the more astonishing to learn that her Fraggle Rock story was Heather’s very first comic book project…ever. Not bad for someone brand new to the medium!

First off, Heather, is it Heather White or Heather Nuhfer? You were Heather White when we worked on Fraggle Rock together.

Tim, you can call me whatever you please! Though, please, call me Heather Nuhfer or I will hit you.

Okay, Ms. Nuhfer, I couldn’t help but notice that you’ve had a pretty diverse career that has taken you up and down the California coast and has included a stint at The Jim Henson Company. Now you’re living in LA. Do you think you’re going to stay here for a while?

I’m completely, 100% Los Angeles-based. You’re all totally stuck with me now! Sorry. It’s great to be here. Finally. I love being closer to my Los Angeles friends.

About when did you start writing? Initially, what was the reason for it?

Well, I started really writing around eleven or twelve. Mainly because I was obsessed with movies and wanted some of them to have sequels. I took it upon myself to write the sequels to many classic films that I deemed worthy, but would never be made. Well, with the exception of the new Lost Boys movies… they should never have been made. Actually, I think we all should forget they exist altogether. Anyway, I pretty much started with fan fiction, and went from there.

How exactly would you define yourself as a writer? You’ve worked in comics and as you pointed out, you’ve written some fan fiction, but you’ve also written screenplays.

Yeah, I really started out wanting to be a screenwriter. It’s something I would still love to do, but I also super duper love writing comics. I tend to think in screenplay format, in terms of ideas and how I visualize things, but comics, to me, are quite similar, since they are both really visual. I find writing for comics more challenging, but in a good way. There are so many little, but hugely important, elements–you know, deciding what the panels should look like, where your page breaks are in terms of telling the story better visually, keeping dialogue short enough, but still making sense–a lot of thinking has to be done. Screenplays are so much easier, technically. I have three…ish of them completed. I’m sure they are pretty awful.

I seriously doubt that! So you see screenwriting largely as a hobby, or do you plan on making a serious effort to develop as a screenwriter now that you’re in LA? And what sort of films interest you?

I’ll always be working on a screenplay. It’s like therapy for me, really. It doesn’t matter if anyone ever sees them, or if I ever try to sell one–though I probably should now that I am here! I love action movies and classics, to be honest, but I generally write dark comedies and quirky RomComs.

As far as writing goes, would you prefer to focus on one thing–like, say, building a comic book writing career–or do you prefer wearing many different hats?

I think that is sort of the curse in comics–as much as most of us would like to have that be our only gig, finances rarely agree. Unless you’re at a major publisher, you have to be writing comics because you LOVE it, because for most of us it’ll never be very lucrative. Generally, I’m happy if I’m doing creative writing work. I’m not horribly concerned with what format it ends up being in. And I look good in all sorts of hats.

Now, all the writing that I’ve seen from you has been very all-ages and kid-friendly. Is that naturally what you’re drawn towards? Do you think you have an R-rated screenplay in you?

I’m a perpetual kid, so writing all-ages comes pretty naturally. I love how relatable those stories can be and the challenge of making them so that everyone can get something out of them. I really want my all-ages stories to have something not only for the kid, but also the adult who’s reading it with them. Alright, confession: I really have a soft spot for uber-violent, bloody movies. I can’t write them though! I wish I could!

A page from “A Throne of my Own,” Heather’s Fraggle Rock lead story.

You wrote the very first Fraggle Rock story in the very first Fraggle Rock comic for Archaia, and it also happened to be the very first comic book you had ever written. That’s a lot of firsts! Was it overwhelming?

It was! Jumping into it the way I did was really scary, but I tried my best to keep a healthy facade of confidence. I feel incredibly lucky that my first comic writing experience was guided by you and Joe LeFavi, and published by Archaia. The amount of support and the level of care that everyone put into it was the best introduction to how the process should go.

As a huge Fraggle Rock fan, how did it feel writing those characters? Was there a lot of pressure to get it right, or did you just have fun and go with it?

Honestly? I seriously stressed about it for a while. These characters have been part of my entire life, you know? Being able to put words in their mouths was a bit surreal, and it freaked me out. Then I realized my nerves were messing up my writing, so I started forcing myself to just have fun with it. I would drink as much caffeine as I could and eat tons of cookies to get all jacked up on sugar, so I could feel like a hyper little Fraggle. I like to think of it as method writing.

More art from “A Throne of my Own.”

There was a moment of panic when we were working on the first issue when you discovered that the idea you had originally pitched was actually used in an episode from the show. Care to elaborate?

Oh, gosh! Yeah… Worst. Day. Ever. I discovered my own foible, too, so I felt like a double idiot. Telling your editors that their lead story is unusable isn’t the greatest feeling. I was sure it was all over after that! You guys were awesome though and helped me work it out. I am eternally grateful! After that, Muppetwiki became my best friend! There were just SO many episodes of the show, dodging similar themes was tricky.

So now that you have that first comic book under your belt, what are your next steps? What are you looking to accomplish in 2011?

More comics! I would love to be writing for more properties and hopefully be able to pitch an original idea or two.

I’ve noticed something about you which is that the people you’ve worked with really seem to take to you. You’ve made a lot of really good friends in the industry in such a short amount of time. What do you think is the reason for that? Are you the nicest person in comics?

Oh, hush! I think I’ve bumbled my way into the lives of some truly amazing folks, and am waiting for them to realize I am not that interesting or cool! Until then, I will enjoy their company and try to be a good friend.

Along the same lines, one of our Fraggle Rock Vol. 2 writers–Katie Strickland–is someone you introduced us to. Did you expect that she’d be following in your footsteps as a Fraggle Rock writer? And what did you think of her story?

It’s awesome that Kate got on board, are you kidding me?! She’s been my best friend for twenty years! She is a glorious, supremely talented writer and I can’t wait to see what she does next. She did such a wonderful job with her Traveling Matt story–his voice is so hard to get right–I was really impressed. One of these days we’ll finish something we’ve started writing together! I have faith!

One of Heather’s recent creations–a fully knitted Wicket. Who says Ewoks aren’t cool?

You also knit and crochet fabulously geeky items like Ewoks, Cthulhus and Sandworms. How did that start? And why don’t you ever sell them? It seems like you could have a cool little side business selling knit items on Etsy.

About 5 or 6 years ago, I inherited TONS of knitting and crocheting supplies and taught myself how to do both. I like to knit more traditional things every once in a while, but it’s SO much more fun to work on my geeky projects. I actually used to have a little craft business called “Harpy” and did a lot of alternative craft fairs. It (like all of my endeavors) was never really cost effective, so I stopped making things to sell and have been creating stuff for my own enjoyment since. I do have an inkling to get some of my newer ideas made and put them on Etsy… well, at least until the licensing folks hunt me down.

Another of Heather’s knitting projects–a pair of Beetlejuice Sandworm mittens. Modeled along with her dog, Einstein.

Where would you like to be a year from now?

Hmmm. Drinking a mai tai, I guess. On my own private island. Possibly on the best terraformed section of Mars.

Okay, I just have to ask, when you were at The Jim Henson Company, did they ever have impromptu puppet shows at the office? Like, maybe between cubicles? It just seems like it would be in the spirit of the place.

HA! There were so many great things just sitting around, but you couldn’t touch any of them! It was torture! I ended up with about 50 action figures on my desk so I’d have something to distract me from the Skeksis or Rygel hanging out in the rafters…

And finally, as a huge Fraggle Rock fan, maybe you can answer this for me. With all the running around and acting crazy that the Fraggles did, do you think they ever accidentally stepped on some of the Doozers? I mean, the Doozers are pretty small and are always around, and the Fraggles don’t exactly look like they’re watching where they’re stepping…

They wear hardhats for a reason, Tim, and it ain’t because Doozer constructions are unsafe.

I’d like to thank Heather for taking a break from the LA sunshine to talk to us. Keep an eye out for some new comic book projects from her throughout the year. And check back again soon for some more Fraggle creator interviews!

The People Behind the Puppets: Grace Randolph

One of the best things about editing the Fraggle Rock comic is that as an anthology, there’s quite a lot of talent that has contributed to it. Its success can’t be pinned on one or two people, but rather a collection of writers and artists who have a clear understanding and love for the property and the skill necessary to create new Fraggle Rock stories that feel as fresh and as “Fraggley” as the original show. As the comic’s editor, I work closely with each and every one of these creators from their story’s inception all the way to print, and it pleases me to say that I’ve enjoyed every minute of it. This is a fun crew. Some of the most talented and thoughtful people in the business. The problem is that outside of the Fraggle Rock team, not many people realize this. While a few contributors have had some success in the indie comics realm, many made their comic book debut on Fraggle Rock while others have been working steadily under the radar in comics for years.

In short, these are people that everyone in comics should know about, but not everyone does. So, to celebrate the ongoing release of Fraggle Rock Vol. 2, I thought I’d conduct a few interviews with some of the Fraggle Rock creators. These are the people who brought Jim Henson’s classic creation back to life for a new generation of readers, and will likely be making quite a name for themselves in the years ahead. I’ve really enjoyed getting to know them. I’m hoping that all of you will as well.

Let’s start with Grace Randolph. Grace wrote the lead story in the first issue of Fraggle Rock Vol. 2, but that’s hardly the only thing she’s written. She’s worked for both of the Big Two publishers, Marvel and DC, and has recently written comics for Tokyopop and BOOM! as well. And we’re not talking about obscure stuff that came and went, she’s worked on some of the big ones. Justice League Unlimited, Warcraft, StarCraft, the Muppets… And all this while also juggling an entirely separate career as a successful web content writer, producer and on-camera host.

Hi Grace, I hope 2011 is off to a good start for you. It seems like a pretty big year for you, isn’t it? Are you feeling good about it so far?

Yes, I’m very excited about 2011! I’ve been working really hard for a few years now and so of course I’m thrilled to see my career moving forward. But it can also move backward, so I’ll continue to work hard!

Grace, I remember when I first met you. It was at New York Comic-Con, probably around 2007, and I think the thing I remember most about it is that you had been bitten by some bug or something and were having an allergic reaction to it. Probably not the best first impression! Do you remember that?

I sure do! I was watching the Tokyopop Cosplay Fashion Show with my editor at the time and I felt my leg get itchy! Well it turns out that a mosquito had gotten up my pant leg and bit me several times! That’s what I get for wearing long pants to a convention in the spring. Anyway, I’m very allergic to bug bites and so in just a matter of minutes, the bites were all red and swollen! So I took an antihistamine and it made me super drowsy! Fun times… 🙂

The first comic book project I think I saw of yours was a pilot we did at TOKYOPOP called Nemesis: Who Me?. If memory serves, it was actually one of the more popular pilots we ever ran. Then after that, you did a bunch of Warcraft and StarCraft comics for us, something I find interesting because I know you’re not really a gamer. Were those projects a challenge?

Yes, Nemesis: Who Me? — last time I checked — was the most viewed of all the pilots. I was very proud of how it turned out and had been fortunate enough to be paired with a great artist, Elisa Kwon. Sadly the Pilot Program didn’t work out overall, so we weren’t able to move forward despite the good response. As for the Warcraft and StarCraft comics I wrote, I’d say the most challenging aspect was researching the games as I’d never played them before! As someone really into comics and movies myself, I know how important it is to get a world’s mythology right when adding to it. So I was very happy that the stories were well-received.

One of them, “Last Call,” is one of the best comics I think you’ve written. I really love how it takes such good advantage of the comic book medium. I don’t think that story would be as effective as a film or TV episode. Where did you come up with that idea?

My first thought when coming up with a pitch for StarCraft was that I wanted to write something sexy. I think it’s important for a writer to show that they have range. On top of that, I learned about Zerg parasites and how they control their hosts — I felt the idea of a person being forced to spy against her will would be very interesting. That’s where I got the idea to write a traditional espionage drama with a sci-fi twist!

After that, you began writing comics for a variety of publishers including BOOM!, Archaia and now Marvel. Most of what you’ve written has been all-ages. Do you like writing comics for younger readers?

Well, to be totally honest, I must point out that all-ages books are where new writers break in. That said, I certainly enjoy writing all ages books and I try to make them just that — something anyone would enjoy. I feel that writing something specifically for “kids” tends not to work out as you just end up talking down to them. When I was a kid, it was the sophisticated stories that appealed to me the most, and I assume it’s the same way with other kids.

Yeah, that’s something that’s a little different with comic books than with other mediums. It’s hard for a kid’s book to be successful entirely on its own. Most publishers want their books to be all-ages. Is writing for such a wide audience a challenge?

Not at all! As I said above, that’s the audience I want to write for anyway with an all-ages book. It’s like writing a PG or PG-13 movie, and adults love those too!

It seems like most people who know your work, know you from your Muppet miniseries. Why do you think that out of everything you’ve written so far, it’s Muppet Peter Pan that people seem to really respond to? What do you think of your work on that project?

I think Muppet Peter Pan stands out for three reasons. First, because the properties are so well known and loved. Second, BOOM! Studios did a wonderful job getting the word out on that book. Third, I like to think that my pairing of the two brands was a good idea and that I did it well. And since the response to the book was great, and continues to be great, hopefully that is indeed the case.

Your lead Fraggle Rock story, “Wembley and the Great Dream-Capade,” is one of the more daring stories in our collection. It’s flat-out surreal in places. I don’t think of you as the sort of writer that naturally enjoys creating WTF moments, yet your story has a few of them and you absolutely NAILED them. Where did you get the idea? Was it inspired strictly by Fraggle Rock or did it have other inspirations?

I’m so glad you think I got the story right! 🙂 And actually, I love writing surreal WTF moments — you just don’t get a lot of opportunities to do that with all-ages books. But I must admit, Fraggle Rock was the hardest writing assignment I’ve ever had. As I’ve said here, I view all-ages books as just that. However Fraggle Rock has a definite young readers vibe. So I had to find a way to walk that fine line between a story for pre-schoolers — an important message — and one that adults would enjoy — a great story. For the message, I wanted to teach kids how to play and use their imaginations. For the story, I liked the idea of dream-sharing and the freedom it gave me as a writer (i.e. getting out of Fraggle Rock). After fleshing out the structure of the story a little more with you and the Henson team, I was able to run from there. As for the WTF moments, those were actually the first elements of the story I came up with when I sat down to write. I come from a comedy background and, with such a short story, I wanted each dream to focus on a joke that not only was funny but crystallized the personality of the dreamer. Again, I’m glad you liked it and I hope others do too!

Your most high profile comic book lately is probably Marvel Her-Oes. I really enjoyed it, but if I had one disappointment, it would be that it seems to be the latest in a line of girl-oriented superhero books written by female writers that seem to exist in part because the Big Two are utterly clueless when it comes to female talent and fans. Most girls I know who like superheroes and comics are more than happy to read The Avengers, Fantastic Four, Batman, Spider-Man and all the other superhero comics that their male counterparts read. They don’t need books aimed at them. And the girls who DON’T read comics probably don’t read them because they have no interest in superheroes, so a new superhero comic isn’t going to interest them even if it was written for girls. Plus, I think it does a disservice to writers like you who are more than capable of writing regular superhero comics. So why do things like Her-Oes? Do you think there’s a real need for them? I worry that they may turn off male readers, and be ignored by female ones who feel like they’re possibly being pandered to.

Hmm, well this topic is certainly a hot one in the comics community — how to get more women to read comics. I think Her-Oes was a great idea, and I’ve actually had a number of people come up to me at conventions and tell me how much they’ve enjoyed it. One person even said he felt it would make a great animated series. Also, I heard from a friend who works at a comic book store that a little girl came to buy it and jumped up and down when he handed it to her! So I think Her-Oes is a great first superhero comic for young girls — they just don’t know about it. And a lot of that has to do with the reluctance of the comic book audience to let in new demographics. I was told that a lot of comic book stores didn’t even bother to buy the book to put on their shelves. That’s a shame. And a male reviewer dismissed it as “Archie crossed with Super Heroes” and, sadly, made fun of his young daughter’s taste when she told him she liked it. That’s wrong on so many levels I don’t know where to start, so let’s just move on.

Okay, one of the coolest things about you is that outside comics, you have this entire different career as a web host, writer and producer. Can you tell us about that?

I love it, and it’s also a lot of work! But the internet community is really fabulous and it’s great interacting with them on a weekly basis via my two shows, Facebook, etc.

Check out what moviegoers have to say about the new Anthony Hopkins film, The Rite, in a recent episode of Beyond The Trailer, Grace’s web series that lets movie fans have the final say!

How did you get started doing it?

I was doing live improv and sketch comedy at The Comedy Cellar in NYC when I got the chance to pitch a web show. I felt nobody was covering movies in the manner I thought they should, so I decided to give it a go myself!

You’re doing two shows now. Can you tell us about them?

Sure! The first is Beyond The Trailer which I created in 2007 as RevYOU and then in its current format as a Next New Creators program in 2008. It’s a movie news and review show with new episodes every week that I host, write, edit and produce. In January, I’m happy to say BTT got 4.3 million views on YouTube — its best month yet! I also am the new host and writer of Marvel.com’s The Watcher, debuting in November 2010. So far it’s been great and the response from Marvel viewers has been very supportive.

I’d imagine landing that Watcher gig must’ve been a real thrill for a comic book fan like you. How did you get it? Did they approach you or did you approach them?

It was indeed a thrill — and a huge honor!! I originally approached Marvel Digital about a writing gig, and also mentioned that I had some ideas for a comic book web show. They checked out Beyond The Trailer and thought I’d be a good fit to take over The Watcher as the original host was moving out of town. I am having so much fun making the show and still feel like a kid in a candy shop every week when I go over to the Marvel offices to shoot!

How much of The Watcher do you write yourself? Does Marvel have to approve everything? What’s that process like?

I write the entire show, and yes, of course Marvel has to approve everything. I submit a proposed outline the week before for approval, and sometimes Marvel will let me know if there’s something specific they think might interest viewers. Then I write up the script, make any changes that Marvel requests, and we shoot! The entire Marvel Digital team is wonderful to work with, as is Marvel in general. I do a segment called Marvel Fact Hunter where I interview members of the editorial team and everyone is so nice and eager to talk shop! It’s great!

Are you watching The Watcher? You should be! Check out Grace’s latest episode…

Do you know if any of your fans have followed you from one show to the other, or do they tend to stick with one? Do you think one of the shows has won you more fans than the other?

Yes, I’ve had a few viewers crossover from The Watcher to BTT and vice versa, which is great. As for which show might have won me more fans, what I’m most concerned about is creating great content. That’s the most important thing. I think if someone is focused on simply getting fans, they aren’t in this business for the right reasons.

What are your goals for this year and next? And is there anything brewing with either your web productions or your comic book writing that you can tell us about?

I’m a big believer in jinxes, so nope! 🙂

And finally, tell us something about you that you think may surprise us…

I broke my left-elbow when I was four years old impersonating Tarzan and almost lost my arm! Yikes! Don’t jump off furniture, kids…

I’d like to thank Grace for taking the time out of her very busy schedule to talk to us. (It is Oscar season after all, and Beyond The Trailer covers the entire race!) If you’re interested in her work, you can visit her website at www.gracerandolph.com.

Or check out her two web shows:

BEYOND THE TRAILER
http://www.youtube.com/beyondthetrailer

THE WATCHER
http://www.youtube.com/user/MARVEL#grid/user/83F1D8F581552723

My NYCC Schedule

For those of you who haven’t seen the tweets and status updates, I’m going to be at New York Comic-Con this weekend. My main reason for going is to catch up with all of my east coast industry friends, but I’ll be doing a lot to promote Fraggle Rock while I’m there.

We’ll have copies of the first volume hardcover in the Archaia booth for those of you who haven’t picked up the hardcover yet (and I know there are a lot of you, so get to it, will ya?). Knowing Archaia, they’ll probably be running a great show special as well, so NYCC will be a really good opportunity to pick up Fraggle Rock and some other excellent comics for much less than you’d pay in stores and get them signed by the creators to boot. Aren’t cons wonderful things?

And for those of you interested in finding me, I’ll be signing copies of Fraggle Rock in the Archaia booth (#2031) with a variety of contributing writers and artists at the following times:

Friday, October 8th 4:00-5:30 p.m.
Saturday, October 9th 10:00-11:30 a.m.
Sunday, October 10th 2:30 p.m.-however late I can stay

I’m also going to be on the Archaia All Ages panel on Sunday from 12-1 p.m.

Here’s the description:

ARCHAIA ALL AGES
All ages books are not necessarily children’s books—they’re books that readers of all ages can enjoy! Join Archaia for updates, previews and exciting new information on several of its All Ages titles, including: FRAGGLE ROCK VOL. 2 with editor Tim Beedle; MOUSE GUARD with creator/writer/artist David Petersen; MOUSE GUARD ROLEPLAYING GAME BOX SET with Petersen and game designer Luke Crane; and RETURN OF THE DAPPER MEN with writer Jim McCann and artist Janet Lee. Moderated by Archaia Editor-in-Chief Stephen Christy. Panel Room 5 (1A17-18)

Hope to see you there!

The Fraggle Rock v. 1 HC reviews start rolling in…

Fraggle Rock HC
Written by Various
Art by Various
Published by Archaia
Review by Jeff Marsick

There will always be certain scents and sights that harken one back to their childhood. Cracking this book open was a “Whoa” moment for me, instantly transporting me back to a family room in Cleveland, circa 1984, my butt firmly planted on shag carpet in front of a late-70s model Zenith that was only slightly smaller than a Chevy Vega. Fraggle Rock of my formative years is now Fraggle Rock of a new partnership between Archaia and the Jim Henson Company. I never read the individual issues of the three-issue run that came out earlier this year, since I’m jaded on comic adaptations of cartoons (and TV shows and movies, for that matter). Sure, back in the day I did read some of the Marvel’s Fraggle series, but was disappointed that the magic of the show couldn’t be reproduced on the page. So Archaia made a deal that would tug on the heartstrings of our fondness, I thought. Bully for them. But they won’t get it right, not as I remember it.

Well, I’ve been wrong once before (it was some time during the Reagan administration), and now the tally is two. First off, it’s a beautiful hardcover, the same size as the company’s Mouse Guard. In my opinion, Archaia and Radical set the bar for hardcover presentation and this is a fine addition to my shelf. When you open the book, the colors just leap off the page, bold and bright yet subdued so that you don’t get a first-degree burn off the reds and oranges. Just on perusal, it feels like you’re fast-forwarding through an episode which is a nice comforting feeling, indeed.

The hardcover encompasses all three of the original issues (eleven stories), plus the variant covers, some activity pages, character bios, and a cute backup feature, The Skrumps, by John Chandler. What’s unique about this book is that you have eleven stories by ten different writers and nine different artists (writer Adrienne Ambrose and artist Joanna Estep collaborated on two of the stories), yet not one of them is glaringly weaker than the others. Usually you’re expecting at least a sixty-forty ratio of good stories to “who in Crom’s name thought including THAT was a good idea?”. This time out you’re getting one hundred percent of goodness for your money.

Even better, while the tales are whimsical and cute with just an occasional smidge of saccharine (which is just the right amount) they never come across as cartoony or too kiddie, and the stories are never forced. In other words, the writers and artists didn’t get in the way of the characters. There’s a respect there, an appreciation of the Fraggle community, and it comes through in every story. “Time Flies” by Katie Cook is probably my favorite, where Junior Gorg drops a pocketwatch down a well and Fraggles, unable to comprehend its true purpose, are set off by Red to perform a series of tasks against the backdrop of ticks. It’s supposed to be a game, but racing against time quickly becomes work, and therein a valuable lesson is learned.

When my kids are older, I’m going to pull this out and read it to them, then pass it on, knowing they’ll read it until the covers come off. That’s probably the highest praise I can bestow on such a beautiful and well-done book. And this is only volume one. I can’t wait to see what the next twenty will bring. Highly recommended, especially for those of you out there nostalgic for your Fraggle memories.

Archaia said this book would be on shelves this past week, but I didn’t see it at my usual haunts, so either it was sold out or delayed. However, like Underdog says, never fear: it’s due in bookstores on September 7th, and you can pre-order it right now on Amazon.

(Check out the original review on Newsarama.)

Archaia delivers the goods down at Fraggle Rock.
BY JOEY ESPOSITO
AUG 31, 2010

If you’re a child of the 1980s and the terms “Jim Henson” or Fraggle Rock don’t bring a smile to your face and spawn fond memories, chances are you also hate fun and kill kittens.

For the rest of you, be prepared to relive your glory days. Archaia has sprung to life as of late by associating themselves with Jim Henson Productions. Though the television show ended in 1987, the Fraggle Rock characters have lived on, much like its theme song. Archaia’s three issue debut of Fraggle Rock has been collected into a gorgeous little hardcover collection that, as cliche as it sounds, is a great read for kids and adults alike.

What Archaia has done is essentially create a Fraggle Rock anthology. There’s 12 short stories within the collection, along with fun kids activity pages and an 8-page Skrumps story by John Chandler. For an anthology book priced at $19.95, Archaia does what they do best and jam packs this collection with everything they can, making it a worthwhile value for any that should purchase it. It’s also a great book for helping kids to get into reading. The stories are simple, funny, and often have some sort of lesson about the world we live in, co-existing in society, and even the meaning of art.

In that sense, Archaia’s Fraggle Rock is incredibly true to the Henson name. On the surface, it’s goofy fun and Muppets, but look deeper and there’s a high amount of educational value, both ethically and comedically. You’ll get to see all your favorite Fraggles, Gorgs, and Doozers; even the Trash Heap, Doc, and Sprocket make appearances. For the youngins that may not be familiar with Gobo and the gang, there’s even a nifty little introductory section that presents the main players, their personalities, and relationship with other characters.

What’s a joy about this collection — and something that every anthology should strive for — is that all of the tales are equal in quality and enjoyment. All of the artwork differs, but none of it dips in appeal. The stories are varied enough to keep the book from getting stale, and the page count is just enough to keep younger readers engaged.

No matter how much we love our superhero drama, over-the-top gore and hard boiled noir, there isn’t a soul on the planet without a soft spot for Jim Henson’s creations. Though Fraggle Rock and its inhabitants aren’t the most famous of the various Henson productions, Archaia has chosen the perfect avenue to blend children’s fantasy, relevant storytelling, the anthology mindset and pure sentimental value.

(Check out the original review at Crave Online.)